Homework due this week:
Design Synthesis activity:
Take the 24 alternatives you sketched out last week. Cluster them into ~3--5 high-level functional categories.
Explain why these are clustered in this way.
What is consistent? What was redundant? What is unrelated?
Pick an approach: choose the one functional category that you want to develop for the remainder of the term,
and articulate why this is the one chosen (best fit, most realistic address to constraints, etc.)
Type, handwrite, or photograph your results and turn them in through your blog
(you can scan/photograph sketches or hand-written notes).
Explain why these are clustered in this way.
What is consistent? What was redundant? What is unrelated?
Pick an approach: choose the one functional category that you want to develop for the remainder of the term,
and articulate why this is the one chosen (best fit, most realistic address to constraints, etc.)
Type, handwrite, or photograph your results and turn them in through your blog
(you can scan/photograph sketches or hand-written notes).
For Thursday:
A) Create and illustrate 4 different personas for your product or design.
You can use the persona template I gave you, or design your own.
Make them as diverse and detailed as possible regarding your target audience. Upload these to your blogs.
You can use the persona template I gave you, or design your own.
Make them as diverse and detailed as possible regarding your target audience. Upload these to your blogs.
Readings:
Carroll, J. M. (1999). Five reasons for scenario-based design.
In Proceedings of the 32nd annual hawaii international conference on system sciences - 1999 (pp. 1-11).
In Proceedings of the 32nd annual hawaii international conference on system sciences - 1999 (pp. 1-11).
Nathan, L. P., Friedman, B., Klasnja, P., Kane, S. K., & Miller, J. K. (2008).
Envisioning systemic effects on persons and society throughout interactive system design.
In DIS '08: Proceedings of the 7th ACM conference on designing interactive systems. ACM.
Envisioning systemic effects on persons and society throughout interactive system design.
In DIS '08: Proceedings of the 7th ACM conference on designing interactive systems. ACM.
Greenberg et al. Sketching User Experiences: The Workbook. Section 4.4: The Narrative Storyboard
(p. 167 - 177)
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