Tuesday, April 2, 2019

Final UX Design Project Checklist

A) PROJECT INTRODUCTION

1. Introduction to Project and Design Challenge you are addressing.
2. Competitive Analysis chart of 4 different competitors.
3. Personas (4 total)

B) Section titled DESIGN DEFENSE
1. Problem statement {Expand on your introduction to the design problem)
2. Target audience (Who is your primary audience and your secondary audience? What demographic?)
3. Target Solution: (What are you proposing to solve the problem? What form will it take?)
4. Critical Feature: (What is your elevator pitch for your design?}
5. Scenarios and Rationale: (List a scenario and have a separate column that explains your rationale. See below for an example)

6. Final decision. A paragraph explaining your final design decision. 

C.) PAPER PROTOTYPE VIDEO 

D. ) WIREFRAME (Adobe XD)

E.) FINAL PRESENTATION with Summary, and Final Product look (See below)







Tuesday, March 26, 2019

Homework This Week: Design Rationale

Design Rationales









Readings:


Homework due this week:
Scenario: Create a set of task scenarios that demonstrate the sequence of actions the user(s) will have to go through
in order to achieve their practical goals. You will use these scenarios both to guide your designs and to assess your designs
throughout the rest of the project. You should end up with 3 to 5 primary scenarios;
more than this will make it difficult to focus. You will also have to make a judgement call about how detailed to make
the task descriptions but they should be at least as detailed as the examples
in the Carroll reading.http://testingeducation.org/BBST/testdesign/CarrollScenarios.pdf


STORYBOARD




Storyboard: Design a storyboard that shows how a user or users will interact with your design.
The storyboard should highlight important aspects of how your design will be used along with transitional
frames that show how a user will navigate through the system.
Submit at least 1 storyboard with 5 frames (or 2 storyboards with 3-5 frames).
The scenario is the story or script of how a user will use your system and the storyboard is a graphic depiction
for how the story will play out in the system. A storyboard is an early version of paper prototypes of the screens
in your system.

A note: to make storyboards useful, try to think about what you can learn from drawing your solution out,
over what you can get from just a narrative scenario. In other words, a storyboard should be a little more than just
a drawn scenario. Try to represent physical environment or other type of context (e.g., location of other people)
which might help you think through how your system needs to work.















Tuesday, March 19, 2019

Homework this Week

Homework due this week:
Design Synthesis activity:

Take the 24 alternatives you sketched out last week.  Cluster them into ~3--5 high-level functional categories.
Explain why these are clustered in this way.  
What is consistent? What was redundant? What is unrelated?
Pick an approach: choose the one functional category that you want to develop for the remainder of the term,
and articulate why this is the one chosen (best fit, most realistic address to constraints, etc.)  
Type, handwrite, or photograph your results and turn them in through your blog
(you can scan/photograph sketches or hand-written notes).


For Thursday:
A) Create and illustrate 4 different personas for your product or design.
You can use the persona template I gave you, or design your own.
Make them as diverse and detailed as possible regarding your target audience. Upload these to your blogs.

Readings:
Carroll, J. M. (1999). Five reasons for scenario-based design.
In Proceedings of the 32nd annual hawaii international conference on system sciences - 1999 (pp. 1-11).

Nathan, L. P., Friedman, B., Klasnja, P., Kane, S. K., & Miller, J. K. (2008).
Envisioning systemic effects on persons and society throughout interactive system design.
In DIS '08: Proceedings of the 7th ACM conference on designing interactive systems. ACM.

Greenberg et al.  Sketching User Experiences: The Workbook.  Section 4.4: The Narrative Storyboard
(p. 167 - 177)

Thursday, February 7, 2019

Thursday Reading Assignments: Core Concept of Design (Due Feb. 12)

Read the Following:

Norman, D. (2002) The design of everyday things. Chapter 4 (p 81 - 104); Chapter 7 (p 187-206).


Selections from Lidwell et all “universal principles of design” :

Sections:
  • Affordance
  •  Archetypes
  • Constraints
  • Consistency
  •  Form follows Function
  • Flexibility-Usability Tradeoff
  • Hick’s Law
  • Ockham’s Razor
And watch the following:

Take notes on the reading and submit your summary of the material here:



On Tuesday's Class, I will give the class a breakdown of everything expected for the final individual project. This is for anyone who wants to get a jump start on their final projects.



Final UX Design Project Checklist

A) PROJECT INTRODUCTION 1. Introduction to Project and Design Challenge you are addressing. 2. Competitive Analysis chart of 4 different ...